TBI-p-2013-6

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Titel:
Generic Strategies for Chemical Space Exploration

Author(s):
Jakob Lykke Andersen, Christoph Flamm, Daniel Merkle, Peter F Stadler

submitted to:
ICIBM 2013

Abstract:
Background: Computational approaches to exploring ``chemical universes'', i.e., very large sets, potentially infinite sets of compounds that can be constructed by a prescribed collection of reaction mechanisms, in practice suffer from a combinatorial explosion. It quickly becomes impossible to test, for all pairs of compounds in a rapidly growing network, whether they can react with each other. More sophisticated and efficient strategies are therefore required to construct very large chemical reaction networks.
Results: Undirected labeled graphs and graph rewriting are natural models of chemical compounds and chemical reactions. Borrowing the idea of partial evaluation from functional programming, we introduce partial applications of rewrite rules. Binding substrate to rules increases the number of rules but drastically prunes the substrate sets to which it might match, resulting in dramatically reduced resource requirements. At the same time, exploration strategies can be guided, e.g.\ based on restrictions on the product molecules to avoid the explicit enumeration of very unlikely compounds. To this end we introduce here a generic framework for the specification of exploration strategies in graph-rewriting systems. Using key examples of complex chemical networks from sugar chemistry and the realm of metabolic networks we demonstrate the feasibility of a high-level strategy framework.
Conclusions: Graph grammars in conjunction with efficient, versatile exploration strategies are a powerful framework for combinatorial chemistry applications, allowing detailed investigations in very large chemical spaces, which is the foundation for understanding function of biological systems. The ideas presented here can not only be used for a strategy-based chemical space exploration that has close are much more general. In particular, the framework can be used to emulate higher-level transformation models such as illustrated in a small puzzle game.


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